

It's a bit different than the usual Gradius games, in the way that it's a bit slower, more "tactical" experience, but it is in my opinion a very good game in its own way.Ī game that is way underrated in my opinion, is Batman Forever, which is much better than Batman The Movie. I must say I'm a bit sad, not seeing Gradius Interstallar Assault on the list as I feel it's an excellent game. You’re sure to find lots of ‘lands’ here - someone at Nintendo HQ decreed that the diminutive handheld simply couldn’t contain massive ‘worlds’, so Super Mario Land ushered in an era of ‘Land’ games from the likes of Kirby, Donkey Kong and Wario. The following list showcases the very best titles.

While Tetris and Pokémon were the system sellers, there’s a vast library of games released for the system. While Tetris and Pokémon were the system sellers, there’s a vast library of games released for the system Although this marked a transition away from the OG hardware, the Game Boy line continued to enjoy almost 100% backwards compatibility up until the Micro variant of the Game Boy Advance in 2005. A smaller, lighter revision of the hardware, the Game Boy Pocket, also arrived that year, and the console’s true successor – the Game Boy Color – would launch worldwide two years later alongside the western release of Pokémon.

The story of its convoluted journey to the console is well worth investigating – a thrilling combination of guile, subterfuge and blind luck that went on to shape Nintendo and the video game industry at large.Īny video game company would be overjoyed to have a game with half the appeal of Tetris on its books, but after seven years – when you’d expect the console to be winding down – the Game Boy got the biggest second wind in video game history with the Japanese release of Pokémon Red & Green in 1996. Obviously, it had the archetypal killer app in Tetris, and many still insist it’s the finest version of Alexey Pajitnov's puzzler.
GAMEBOY DMG RED SOFTWARE
Of course, it’s software which makes or breaks any console and the humble Game Boy could never have endured so long without its catalogue of incredible games. The Switch itself, and novel experiments such as Labo VR, show that this approach continues to keep the Kyoto company in rude health. Gunpei Yokoi’s design philosophy – using proven, inexpensive components in new and interesting ways – continued through Nintendo's handheld line and carried over to its home consoles with Wii. Rival companies got carried away with the technical possibilities and contemporary handheld consoles with far superior specs fell by the wayside as Game Boy marched on.
GAMEBOY DMG RED PORTABLE
Primarily the work of Satoru Okada and Gunpei Yokoi, the console was designed to a specific price point and goal to be a practical portable device. Gunpei Yokoi’s design philosophy – using proven, inexpensive components in new and interesting ways – continued through Nintendo's handheld line

More importantly, its limitations proved to be strengths in the long run that blurry monochrome screen used significantly less power than a backlit colour equivalent, and therefore gave the portable decent battery life – an essential factor to consider when your handheld relies on AA batteries to function away from a wall socket. The 8-bit machine with the 160x144 pixel LCD screen might have been modest in the specs department, but it was just powerful enough to offer deep gaming experiences, with the best examples rivalling those on home consoles. The company’s Game & Watch line let you take limited gaming experiences on-the-go, but the Game Boy was a different beast entirely. Over thirty years ago the video gaming landscape would be forever changed as Nintendo opened up the new frontier of portable gaming to the masses. Friday 21st April 1989 - the day that the Game Boy launched in Japan.
